User experience design
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Visual design
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Motion graphics
Having grown up in a dual-culture, bilingual environment, Erika is a UX and visual designer who is able to view problems from a multi-faceted perspective. She is compassionate about designing with empathy and backing up design choices based on research. She would like to discover herself working somewhere with a motivated group of globally-minded people who also likes to tackle difficult problems.
More seniors are "aging in place" and continuing to live in their own homes. Although this gives them more independence, this may also lead to loneliness and depression. The Internet is an excellent way for people to stay in touch, but not all seniors find it simple to use. Kibo is a social app paired with a voice recognition device that uses Apple's Siri and Amazon Echo's voice technology to allow seniors to vocally or manually exchange reminders, messages and media with their loved ones.
Kibo involved in-depth user research, iteratively testing the app and kibo prototype, and making design choices based on senior accessibility.
TRAVERSE is a literary magazine that brings attention to culture and current events from a delicate, photo-journalistic perspective. It was a design challenge to make current events and global issues un-abrasive and approachable. Each issue addresses a particular topic that includes featured stories, short stories, TIME Lightbox-inspired photography, and side articles about current events from a human perspective. The debut issue is about the tales of the Stateless as it focuses on the concept of Home.
TRAVERSE was a quarter-long project that involved defining the audience, collecting content, branding, and layout.
At a younger age, girls are beginning to fare better in STEM subjects but there are still discouraging factors that divert them from these male-dominated fields. Illume is a game app following a rich storyline that allows girls to build more confidence and skills in STEM subjects. The user is able to nourish the land and collect points with every problem that they solve. Knowing that not every girl is good at every STEM subject, the game encourages collaboration with other players by allowing players to exchange points in one subject with another.
Illume involved in-depth user research, surveys, and an iterative process with testing. One of our users said that she'd definitely enjoy doing math more with our app.